
Nestled within the heart of Ul’dah’s bustling Goblet district stands the Yddgrasil Apothecary. Majestic and enigmatic by creation, it is a place where desire, horror, and remedy intertwine, where healing is abundant in care, crafted with alchemical precision or the doctor's own hands.

Founded by the elusive Dragomir, a master alchemist, Doctor, and seeker of the arcane, Yggdrasil Apothecary has become a sanctuary for the desperate, the hopeless, and the damned. With whispers of magic and murmurs of miracles, it appears such 'cures' can be achieved by any means necessary. The question is: Can one endure the price?
Rules
Rule 1. First and foremost: this is a 21+ Lawful Neutral & Evil Shop. THERE ARE NO MINORS ALLOWED WITHIN THE FC OR DISCORD. You must be 21+, both IC & OOC, to enter & purchase services. NO MINORS OOC OR IC.
Rule 2. We have a strict no-tolerance policy for: Bigotry (homophobia, transphobia, racism, etc), lalafell lewding of ANY kind, harassment, drama, etc. Have common sense, do not be disgusting.
Rule 3. Please refrain from using /shout or /yell channels. These are strictly reserved for staff members to make important announcements periodically during operation hours.
Rule 4. Please refrain from spamming your emotes, or being a general nuisance. Please do not come into our venue to troll, or grief our staff & patrons. No spamming of emotes, no harassment of anyone, no spamming abilities, etc. Please conduct yourself respectfully on our premises.
Rule 5. Please be kind to our patrons & staff. Do not harass them in any way, shape, or form.
Rule 6. Please keep your minions hidden. This venue does not allow minions on the premises. Weapons are fine as long as they are not drawn, which will be a call to the blades IC.
Rule 7. If you are found to be harassing anyone, you will be asked to leave or removed altogether. If you make the staff uncomfortable, they are within their right to end the roleplay & ask you to leave.
Rule 8. This is an apothecary shop in the middle of the Goblet. One that will be open from time to time for anyone interested in potions or magitek equipment. Do keep in mind if someone were to try and burn down the building, wreck it, break into it, trash it, or so on, inform a staff member first and gain their consent first for it.
Rule 9. There are much darker themes at play below that of the apothecary, it is merely the front face of what truly is happening. Characters who only wish to interact with the front are welcome to do so and not be involved with anything dark. As well as those seeking a darker story are welcome to venture further in.
Rule 10. The apothecary is open at random times and will be listed on the discord and on PF! Anyone interested is welcome to join!
Rule 11. The apothecary is a Free company run by yours truly. The FC itself is more inclined toward darker themes give or take its owner Dragomir. Though again, it also can be SFW and just a shop. To what someone desires and seeks for their roleplay and stories!
Rule 12. IC does not equal ooc. Walk outside and take a deep breath if you're tensed up over something you wrote in an imaginary space. You are not your character. Insults towards your character are not meant to be ooc towards you. Don't take it personally. Don't bleed.
Rule 13. No OOC chat in public spaces. Roleplay is about immersion and literary fun: No frequent OOC chatting here, please. Keep large amounts of OOC chat in discord and/or DMs.
༻ 21+ IC & OOC • Roleplay & PVE focus • Lawful Evil & Neutral Alignment ༺༻ Goblet • Ward 25, Plot 25 • Balmung ༺

༻ Occult Horror • Adventure • Dark • Mature • Fantasy • Sanctuary • Supernatural • Business shop • Mystery ༺
disclaimerIC does not equal OOC : Walk outside and take a deep breath if you're tensed up over something you wrote in an imaginary space. You are not your character. Insults towards your character are not meant to be OOC towards you. Don't take it personally.Other DetailsㅤThis FC is rated 21+. Themes may be dark and unsettling as plots continue with this company. Themes are, but are not limited to: Abuse, Crime, Violence, enslavement, addiction, mental torture, body horror, and degradation.
Yggdrasil
Welcome to Dragomir’s Hearth & Apothecary: YggdrasilWithin the warm embrace of the apothecary lies more than just a shop—it is a sanctuary. Nestled safely within its walls is a clinic, open to all in need of care and guidance. Whether you suffer from injury, illness, lingering disease, or disturbances of the aether, Dragomir himself is here to tend to your condition.From common prescriptions to potent medicines, your well-being is our craft.
Pricing & Payment Options
The cost of care varies based on:
Type and length of treatment
Duration of stay
Complexity and rarity of medicinal needs
For those facing financial strain, alternative payment plans are available:
Installment options with modest interest
Work-exchange programs (assist in the apothecary, serve as a retainer, etc.)
Specialized barter or contract-based agreements

| 🜁 Attentive Care & Provided Wellness 🜁 |
|---|
| Where healing meets alchemy, and no wound or soul is left behind. |
| At Dragomir’s Clinic & Apothecary, we offer more than just remedies—we offer restoration, reinvention, and relief.== |
🔧 Augmentation & Engineering Assistance
Need a replacement arm, leg, or even an eye?Our partnered engineer is available for custom augmentations. The cost of such enhancements will go directly to them, and consultations are available upon request.
Installment options with modest interest
Work-exchange programs (assist in the apothecary, serve as a retainer, etc.)
Specialized barter or contract-based agreements
Services Offered:
General care for sickness, wounds, and chronic ailments
Aetherial diagnostics and treatment
Prescriptions and custom medicine
Alchemical consultations
Emotional and spiritual wellness support (upon request)
| Walk-In Clinics & Monthly Check-Ups |
|---|
| Open walk-in days are held for general check-ups—ideal for preventive care and identifying underlying issues. No appointment necessary. |
Guest Rooms & Long-Term Care
For those unable to travel or in need of rest, guest quarters are available. These rooms may serve as:
Recovery suites
Temporary homes for weary travelers
Long-term housing for chronic care patients
🧠 Research & Diagnostics Team
A well-rounded team works tirelessly to uncover the causes behind mysterious ailments.
If a condition cannot be immediately treated, care will still be provided
Stabilizing medicines and monitoring are offered while research continues
🧪 Apothecary Aid for the Mind & Body
Specially crafted elixirs and tinctures to help with:
Breathing issues
Mental clarity and focus
Alertness and reaction
Nerve response and sensation
🩺 Medical Treatments Include:
Bone setting & skeletal mending
Flesh wound treatment
Organ repair & internal damage support
Aetheric disruptions and maladies
Recovery times may vary. Rest assured—beds and guest rooms are available for extended care.

Alchemy

✦ Yggdrasil ✦A Sanctum of Nectar, Frost, and Forbidden Cure.Nestled in the center goblet of Ul'dah—a city famed for its golden splendor and shadowed intrigues—stands Yggdrasil Apothecary, a place where desire and healing intertwine, delicately spun into elixirs of nectar’s bliss and crystalline frost.Founded by the enigmatic alchemist Dragomir, this apothecary is more than a shop—it is a refuge for the desperate, a beacon for the broken, and a temple for those long forsaken.A seasoned member of the Alchemists' Guild, Dragomir leverages his arcane influence and flair for the uncanny to carve a place of power and mystery within Ul’dah. Through alchemy, aether, and ancient art, he built Yggdrasil Apothecary as a sanctuary for those bold—or desperate—enough to walk through its doors.Here, healing comes at a cost, but salvation is always on the table.
Common Potions
| Health Potion | Heals common cuts and bruises. Stops minor bleeding. (Roll 1d20 for effectiveness.) | 3,000 |
| Spine Drop | Heals another if drank or placed on the flesh or skin. Removes paralysis or the status effect of it. | 3,000 |
| Poisoning Potion | Poisons another if drank or placed on the flesh or skin. Used well against pest or enemies. Last for 2 bells. (Roll 1d20 for effectiveness.) | 5,000 |
| Potion of --- | Potion of Intelligence, mind, strength, vitality, dexterity and more. All priced the same for one. | 5,000 |
| Sleeping Potion | Puts the person or creature to sleep. Duration depending on the strength one wants. Commonly 2 bells. (Roll 1d20 for effectiveness.) | 5,000 |
| Smelling Salts | Wakes up or keeps someone awake during 8 bells. Can be used over three times for one Vial. | 2,000 |
| Paralyzing Potion | Paralyzes the person or creature. Unable to move for 2 bells. (Roll 1d20 for effectiveness.) | 5,000 |
| Echo Drops | This alchemically crafted restorative instantly cures most instances of silence. | 5,000 |
| Blinding Potion | A concoction that induces temporary loss of sight. | 5,000 |
| Elixir | Restores a massive amount of health. Recovers cuts and internal bleeding. | 5,000 |
| Growth Formula | This alchemically formulated potion accelerates the growth of foliage. | 3,000 |
| Super Potion | Heals more serious wounds. Cuts and bleeding are removed. (Roll 1d20 for effectiveness.) | 7,000 |
| Gold Needle | Cures for Petrify. | 4,000 |
| Antidote | Cures for Poison. | 5,000 |
| Tinker's Calm | Calms and offers harmony for one's mind. Aids in headaches or stressful events. | 5,000 |
| Ward Potion (Element) | To what element: Lightning, fire, water, ice, earth, and air: Keeps the damage 50% lower than attacked fully. | 5,000 |
| Silencing Potion | Stills another's tongue from casting spells and talking. Last for 2 bells. (Roll 1d20 for effectiveness.) | 4,000 |

✦ The Apothecary Itself ✦Where Architecture Breathes, and Elixirs Whispers.The shop is a marvel—an elegant fusion of polished white marble and lavish white, crafted with meticulous care. Its very walls seem alive, echoing with the soft whispers of those who once dared to taste its creations and curiosities.The exterior gleams with opal marble, etched with arcane seals and adorned with mysterious doorways—some of which lead elsewhere, or perhaps, elsewhen. There is a pull to the place: an aura that both captivates and repels, like a secret too sacred to share, and too dangerous to ignore.Inside, a labyrinth of shadow and light unfolds.Shelves stretch to the ceiling, each lined with bottles of swirling liquids, rare ingredients, and alchemical oddities. The clinic wing serves those suffering from ailments that traditional healers dare not touch—twisted curses, soul afflictions, and wounds of the aether.But deeper still lie secrets.Each vial is more than medicine—it is the distilled essence of hope and despair, health and corruption, bottled in delicate glass. Most are painstakingly extracted by Dragomir himself, born of ancient rituals, whispered bargains, and alchemical precision.Here, desires are transmuted into potent elixirs that promise:Power beyond comprehensionKnowledge long buriedOr even the forbidden pleasures whispered of only in dreamsIt is a delicate process, dangerous to some, irresistible to others.
Unique Potions
| Awakening Sense | Allows for one's own senses to be heighten. Can be choose between 'sight, sound, taste, touch, smell' or a dose of one combining all five. WARNING: Causes hysteria to some degree. | 10000 |
| Potion of Flying | Giving the ability to fly without wings. Concentration is needed to keep afloat. Last for two bells. | 15000 |
| Potion of Animal Talking | Allows you to talk to animals for two bells. | 8000 |
| Potion of Invincibility | Reduces damage taken to zero. Only last for ten seconds. | 10000 |
| Potion of Polymorph | A piece of a creature must be added to this potion before it can be used. You transform into an exact copy of that creature for 30 minutes. Can be a person as well. | 14000 |
| Sovereign Glue | Elemental stickiness. Glues anything to anything, forever. Can be removed by antidote. | 5000 |
| Spider Climb | Able to climb up walls and surfaces for 30 minutes. | 5000 |
| Potion of Water Breathing | You can breath underwater. Lasts 3 bells. | 10000 |
| Potion of Fantasia | Able to alter one's self into another. Be it a race, gender, or even size and shape. WARNING: VERY RARE AND EXPENSIVE. | 23000000 |
| Potion of Breathlessness | You no longer need to breathe. You cannot speak or cast spells. Lasts 3 bells. | 14000 |
| Potion of Comprehension | You comprehend all written languages. You are mute. Lasts 30 minutes. | 10000 |
| Potion of Darkvision | You can see in the dark. Range 30'. You cannot see colors, just shapes. Lasts 30 minutes. | 10000 |
| Potion of Hope | Dispels any negative emotions. Last for 24 bells. | 8000 |
| Speak With Dead | You can speak with a corpse as long as it has an intact mouth (or if you reattach the jawbone) for 3 minutes (use a timer). They tend to be incoherent, obtuse, and prone to reminiscing. | 20000 |
| Potion of Telepathy | You have two-way telepathy. Lasts 30 minutes. | 21000 |
| Speaking to Plants Potion | Holds the ability to talk to plants. Last for 3 bells. Can cause headaches and nose bleeds. | 15000 |
| Foresight | You gain a vague, mystical vision of the future. Be it of your own character's future, a friend's character's future (with consent), and at random. | 15000 |
| Eternal | You become transparent like a ghost for 1d6 hours. Able to pass through walls that are 1ft. thick. | 10000 |
| Potion of Thoughtlessness | All of your inner thoughts are audibly heard for 1d4 hours. | 18000 |
| Elixir of Life | A potion procured from the Philosopher's Stone that made the drinker immortal, as long as they consumed the potion on a regular basis. VERY EXPENSIVE. Has some horrible side-effects [ Bleeding horribly without death, becoming mindless for a time, etc.] BE WARNED. | 40000000 |
| Warmth & Fulfillment | Allows 'ghost' to breathe again in life, to become solid for 3 bells. Warms others from their inner-core if unable to produce heat. Heavy resistance to Ice and the cold. SIDE-EFFECT: Removes all abilities to use aether and skills. [STILL BEING TESTED] | 15000 |
| Necrotic Touch | Allows flesh to be melded, useful toward suddenly dismembered arms. Merely careful toward the dose: One CC is applied on the skin itself to accept the limb once more. Apply too much? The flesh begins to attempt to meld to -everything- alive. Including those of full body and flesh themselves. | 30000 |
| Hair growth & Dye | Different vials of hair dying formulas to hair growth. | 15000 |
| Mimic Slime | A strange Materia used to create artificial bodies. | 45000 |
| Aetheral Stopper | A rather rare creation made from the abandoned roots of black rose. Allowing small parts of one's body to stop aetheral flow. Be it from corruption or other means. | 80000 |
| Custom Creation Potion | Be it a specially made potion not listed above, or around the shop itself. To what specifics one maybe seeking, Dragomir is sure to find a method for its creation. | 100000 |

Illicit
Ultimate Love Potion - 50000 Gil
A very potent Love Potion able to let any creature fall in love with the first person or creature in sight. To make the consumer of the potion fall in love with a specified person or creature, mix the DNA of the desired person or creature into this potion. The more one drinks of such a concoction the stronger their love will be. Drinking too many will cause lunatic behavior regarding the expression of their love towards the person or creature.Crimson Passion - 50000 Gil
A ruby red potion that raises one's blood circulation letting them feel a big rush.Endurance - 50000 Gil
A skyblue potion causing rock-hard excitement for long periods of time.Primal Embrace - 50000 Gil
A potion that is able to put one in an inescapable heat, unleashing their burning passion to have intercourse with someone else.
Blissful Touch - 50000 Gil
A Tincture which raises the sensitivity of the organic areas it is applied to.Lightning & Eggsol - 50000 Gil
A shiny remote-controlled device shaped like an egg, able to conduct electrocution.Disattached - 50000 Gil
Allows someone to apply a potion onto a limb, head, member, or hands. Causing it to become unattached for a period of time. There is no pain, there is no true dismemberment. It will reattach when drawn close to its location. Can be used for 'activities' unable to be achieved by normal means.Binding Potion - 50000 Gil
A potion, when poured on certain places, allows another to be 'glued' to a location of the user's choice. Either their lips, hands, legs, neck, or so. Handcuffed, tied up--To whatever the user desires. Dissipates after 3 bells.Custom Creation Potion
Be it a specially made potion not listed above, or around the shop itself. To what specifics one maybe seeking, Dragomir is sure to find a method for its creation.
100000
Firespire - 50000 Gil
A potion made from a firedragon soul. So spicy, it is feared by all cooks equally. A sip causes your heart to tremble, making you feel all hot and dizzy. Use "/random 999" ro roll:
[700 - 999,] Bluemage spell #21 Self-Destruct "Death" is roleplayed as near death experience.
[500 - 700,] You are knocked out! /playdead.
[300 - 500,] Gain one Dragonade Fireball stack.
[0 - 300,] You gain a dragon tattoo on your tongue, indicating how many Dragonspire Fireballs you can hold onto. Release them at will!Bloodbound - 50000 Gil
A blood pact known as a trial, which shows how strong a bond truly is.
[1.] Press down the top middle on the phial. A small needle takes a drop of blood and mixes it into the liquid.
[2.] Twist the phial open and pass it to your partner who drinks it.
[Effect:] A person or creature who drank the concoction feels pleasure when commanded by the person in contract.
Illicit Drugs
| Morbol Vine | The Morbol Vine is one of the many tendrils found protruding from a morbol, with a texture akin to a slimy mushroom or eel. It is said to be a powerful hallucinogenic however, unlike Milk Root, the Morbol Vines overlap with the poisonous breath creating a physical prominence leading to varied bodily sensations and interactions around them. | 10000 |
| Foxglove | A poisonous herb native to the Coerthas highlands. Up to twenty purple finger-length flowers can bloom on a single stalk. Although this herb is typically viewed as a more traditional option of producing a poison, this flower has also begun to be experimented with in producing its own unique hallucinogen. Its manipulation is crucial given its delicate nature, as this herb produces a more visual and auditory hallucinogenic experience. | 30000 |
| Somnus | The plant itself resembles Lavender, It has long stalks with small flowers which are purple in color. When dried and smoked with a pipe, it induces sleep or hallucinogenic effects. It is illegal and a controlled substance, particularly within Limsa and Ul'dah. | 50000 |
| Milkroot | Milk root is a thick white sap extracted from the roots of Ochus. It has an Opiate like effect on humanoids, with a very pungent smell. Dreamtoad Ooze, a slippery substance secreted by a Dreamtoad, is known to enhance the hallucinatory effects of Milkroot. This specific hallucinogenic has been noted to produce a more prominent sensation of loss of mental faculties or “Ego death”. | 30000 |
| Dreamtoad Ooze | Secreted from dreamtoads, causes wondrous hallucinations. Combined with Milk root allows the user to dwell into an non-existing reality for a time. Unable to tell where or who they are. | 50000 |
| Dreamweed | The plant has thin green leaves with light purple flowers. It's chemical components bring it remarkably close to methamphetamine, offering aphrodisiac and euphoriant effects. Some have described its effects as the clouds parting and an infusion of life to the soul. Upon isolating the chemical of interest, users have expressed careful dosing given its intense nature. | 100000 |
| Blackroot Rose | Its name comes directly from the plant's blackened roots and its effects originating from the leaves after the rose blooms upon a new moon. Upon digesting the leaves of the rose, the individual would begin to experience extreme visual hallucinations while also entering a state of anger, leaving one prone to violence and risk assaulting those around them or destroying property. | 100000 |
| Moko Grass | The leaves are wide with jagged edges, and they're colored a bright green. While the fibers are used to make Hempen cloth and yarn, the buds can be dried and smoked to induce relaxation and mild euphoria. | 20000 |
| Pluto | Appearance unknown, usually imbibed as a potion. It greatly increases short-term physical strength similar to anabolic steroids, with its effects being very fast acting. Users have reported at times experiencing an increase in endurance and resilience to harm as if it had given the user invulnerability. Users have noted intense muscular pain upon using high doses and long term issues. | 40000 |
| Shiva's Tear | This hallucinogenic comes in a liquid form once it's brewed from shrubs in clear spring water. Although often used for recreational effects, the bitter substance has shown to decrease body temperature and create the mental effects of a self perceived slowed down time often found having sluggish movements. Some have reported an increase in relaxation along with its hallucinogenic effects. | 67000 |
| Primalic Feralia | One of the more modern discoveries of the drug world, Primalic Feralia is a powerful mind altering narcotic that appears to remove an individual's consciousness or what some would consider the part of the mind that separates a person from a beast. The user loses their inhibitions and higher thought processes which is often reflected upon their speech and behavior. Often resorting to act upon impulses and emotions as anything beyond that appears absent. This drug is imbibed and its effects have been reported to last for several hours to even days depending on dosage. Lasting effects are unknown. | 100000 |
| Quick Indigo | A purplish blue liquid that is consumed orally that gives the user hypersensitivity to all five senses. Users have also expressed that the Quick Indigo gives a feeling of euphoria and mild psychedelic effects. Due to its liquid form the concentration of this drug can vary depending on the creator but it's often created with the intention of having the effects last several hours with residual effects as it wears off. | 60000 |
| Rigor Mortis | This narcotic is mainly found in powdered or pill formation and has the ability to be ingested through various means, each with varying levels of intensity and duration. Its origins are unknown as its chilling name had taken form through its effects. Rigor Mortis takes on the characteristics of artificial creation as its potency in miniscule quantities can be considered fatal. Its name originates from its key characteristic of inducing a catatonic like state. The user remains awake yet appears to be mentally absent or lost. The users capable of offering information after usage have left various impressions of both positive and negative experiences. However, a common trend across them is foggy memory of the experience and attempts of recollection match those trying to recall a distant dream. | 100000 |
Enchantments
| Mind control | Allows someone to fully control one's thoughts, body, and heart. A dangerous creation--One to be used wisely. Must fail /random of 400 below out of 999. Last for 3 bells. | 100000 |
| Held Emotions | Allows someone to transfer an emotion onto another. Be it happy, sadness, anger, or confusion. Even -wink wink-. Must fail a /random of 400 below out of 999. Used once a day. Last for 2 bells. | 52000 |
| Certain Death | A dangerous enchantment that is only dealt toward the smaller animals of the world. However...With enough -persuasion-, the enchanter may allow humans to be effected as well. (Expected for NPCs) | 20000 |
| Dwelling in Fear | Allows someone to be fearful of you. Must fail a /random of 300 below out of 999. | 67000 |
| Command | Forces someone to follow one's command. Depending on how strong 'willed' another is, or weak-minded. Must fail a /random of 400 below out of 999. Uses once a day. Last for 3 bells. | 24000 |
| Compelled duel | Forces someone to wish to duel the other. Must fail a /random of 600 below out of 999. | 23000 |
Erotic
| Rubber | For all sizes, flexible rubber for protection! | 2000 |
| Linseed Oil | Makes fun activities go smoother. Smell fresh after! | 3000 |
| Potions of Strength | Increases your stamina to keep going for hours! | 10000 |
| Red Landtrap Vine Sap | Known for its aphrodisiacal properties onto one's mind and body. | 2400 |
| Latex | Allows someone to form or create a 'rubber suit' over themselves. Forces them to be 'stuck' in place for over 3 bells, or until they are released. | 5000 |
| Sounding Rod | Allows one to push a rod within their partner's 'opening'. Can be electricity charged to give out small pulse of levin inside someone's body. Stops one from having their 'climax' so soon. | 4000 |
Black Market Potions
| Love Potion. | You fall in love with the first person you see after drinking this potion. | 15000 |
| Forget-me Potion. | A potion to cause someone to lose their memory from the last 2 bells. If with enough potency, up to 24 bells. | 18000 |
| Hypnosis Potion. | Places someone in a trance like state. Very suggestive for interrogation. | 23000 |
| Aphrodisiac. | Enchants extreme sexual desire in another. | 10000 |
| Potion of one's Deepest Memory. | Forces someone to confront their deepest secret or their darkest past. Able to surpass barriers or wards if weaken enough. Helps with memory lost, while having the other relive their nightmares alive and in real time once more. | 30000 |
| Agony & Bliss. | Forces the body to believe any pain given is for pleasure. Highly potent when used. Last for 2 bells. | 20000 |
| Potion Of Mind Reading. | Allows someone to read someone's mind for up to two bells. Helps with troubled people, liars, and among other things. Can cause headaches. | 20000 |
| Truth Serum. | Unable to tell a lie for two bells. Wears off slowly. | 15000 |
| Liquid Insanity. | All five senses are at their extreme. Any lights feel as if to be burning one's eyes into holes. Even shine is wickedly painful. And touch is extremely painful to all nerves, anywhere and everywhere. Even the slightest breeze of air is agony. Hearing the slightest sound (even a pin needle dropping) offers an agonizing sensation as if their own eardrums were bursting or pounding. | 15000 |
'Supplies'
| Gaelicatnip | A very popular plant amongst certain species. Mostly that of a more feline build. Can be lit as incense, eaten, or smoked. | 4000 |
| Carrot of Happiness | A very popular vegetable amongst certain species. Mostly that of a more rabbit build. Can be lit as incense, eaten, or smoked. | 4000 |
| Dragon's Blood | A very popular liquid amongst certain species. Mostly that of a more draconic or Lizard build. Can be lit as an oil, drank, or inhaled. | 5000 |
| Beast's Blood | A very popular liquid amongst certain species. Mostly causes one to enter a state of 'primal' factors or mindset. Animalistic in nature for 3 bells. Can be lit as an oil, drank, or inhaled. | 5000 |
| Valve Coke | Pushes your emotional state to an extreme. Can have lasting wonderful or horrible effects. | 10000 |
| Glean | Liquid that strongly eases pain, used for medical purposes. | 10000 |
| Moon Blossom | Makes you feel extremely light and alienated. Allows someone to feel they are floating about in the sky. | 10000 |

Staff
'The Louivere Owners'

| ❝ DRAGOMIR ❞ |
|---|
| Owner, employee, healer, and alchemist of the Glasglow Apothecary. One that seems to have all his fingers in something. Be it for genuine interest in another's business, offering his aid and support within his healing ability, or merely extending his reach into other's personal needs. Dragomir is that of a gentleman, one who comes across as tender, caring, and even affectionate toward many. Alas--This man is not to be trifled with, even if his persona comes across as a man desiring to aid those in need. All he asks in return is one's devotion and support to his 'cause'. To guide them to his side. He is a wolf in sheep's clothing. Waiting for the right moment to -strike-. |

| ❝ AARDEN ❞ |
|---|
| Dragomir's own prize and engineer. A brilliant mind that he had adored along his walls, making sure they remained there by his side and more. One that taunts death's door and its power, this magitek engineer can create anything they put their mind to. One that the given alchemist himself has fully taken in stride, allowing them to continue their magitek creations within his shop. |
Gallery
verses
ㅤHealerㅤ

Within the service provided, there are a few dictated rooms within the back end of his ever-held shop, mostly to aid those who are weak, injured, or even sick. These rooms are in support of Dragomir's goal to 'help' those about. Either this is to put himself and his company in a better light, or merely intentional toward the means of others holding a debt for him to claim.
ㅤVillain of your Storyㅤ

Dragomir enjoys his thrills, those he finds interesting and worth his time, as well as possessive antics that strive toward a more insane mind. Anyone and anything could be made his target. That said, he can be anyone's villain. There are a few 'rules' and agreements I will request OOC if someone is seeking him as their villain or one of them. In turn, I expect a mutual understanding! Thank you!
The hunter and the Prey

If something were to gain his eye, or even attention. Be it an aetheral interference, Dynamis, monster aspects, a hothead, face disfigurement, or picking fights. Dragomir enjoys the hunt and the chase it brings. Once someone gained his attention, he would track them down and hunt them until they were a part of his collection. To study, experiment, and release all over again to catch anew. A wonderfully twisted game for his prey.
ㅤAlchemistㅤ

Though hushed throughout the land of Thanalan, one cannot ignore the sheer -power- that alchemy itself holds. Even when created by such a wolf as Dragomir. Then, within his given establishment, the monster himself tends to sell through his apothecary. Be it from common potions one sees day to day, toward the unique...To that of the more--dangerous sort. It seems Dragomir is about to provide any request--For the right price and gain.
ㅤYggdrasilㅤ

A strange sort of establishment, one that plays off as a common apothecary under the leadership of another called Dragomir. Holds that of a simple potion shop, Clinic, and even a beautiful garden within its walls. Though, if one were to dig deeper--There certainly is something -more- to the place than just the governed community. [Here]
ㅤGimme some ideas!ㅤ

I would love to hear some ideas from you! I love bouncing plots and how to entwine them into the characters and their engagements. Be it dark, chill, at his shop, seeing him create food or potions, wanting an alchemist or healer, and just curious! Let's chat! ♥










